Tuesday, January 5, 2016

Stick War 2

Stick War 2 is similar to the first game in many different ways. The aim of the game is still to destroy the enemy statue and a lot of the units are the same. 

New things:

1. There are research buildings, and you can see your castle. (Uh, yay?)
2. There are new units. (Yay!)
3. You can't control one single unit to make him powerful anymore. (Aww!)
4. Your units are healed by staying the castle. (Yay!)
5. Mages are totally different. (Yay and aww)
6. 2 different empires. (Yay but you can't play as Chaos)
7. Fast forward button (Yay!)
8. 1 more resource. (aww!)
9. Increased population limit. (YAY!!)
10. Fog of war. (Yay and aww)
(Yays and awws are only my opinion)
Image result for stick war 2

Researches (the top 3 most annoying or most useful):

Tower Spawn I & Tower Spawn II: It's useful because tower spawn it gets you free Speartons. Tower spawn II is overpowering because it gives you GIANTS FOR FREE! This sounds amazing but if your enemy researches tower spawn II, good luck, because even if your enemy feels pity for you, he can't control the big blue beast that spawns.

Fire arrows for the archer: It's very useful as the fire arrow that the archer shoots has very high range and gives the enemy a burning effect, which slowly saps their health.

Miner wall: VERY useful as it protects your ranged troops from all units. However, it has low health. You must research an upgrade for this in the Castle, and then your miners can build them.

Units:

Miner: Now can attack, low damage, low health, and gathers resources. (cost: 150 gold)
Swordswrath: Swordman. Low health, decent damage, good in number. They're good at killing: Speartons. (150 gold)
Archidons: Archers. Their damage is MUCH better than it was in the first game. They're now excellent at killing Giants, Speartons, Flying crosssbowmen, Swordsmen, and Shadowraths. (350 gold)
Merics: Healers. Good for healing giants, speartons and mages. (300 gold, 200 mana)
Mages: Spell casters. Has 3 spells: Fireball, poison spray, electric wall. Mages are powerful but pretty costly. good against swordsmen. (500g 400m)
Speartons: High health, good damage. Can't block without a research. And they can't move while they block. (450g 50m)
Shadowrath: Assassin.  They have rather low health, nice damage, but I don't really use them very much. They are useful to run in and kill the merics and mages of the enemy. With Shinobi (a research), they turn invisible and attack one unit with extra damage and poisons the unit that your Shadowrath attacked. they are useful in small numbers like 3-5. (450g 150m)
Enslaved Giant: The enslaved giant is much like the giant from the first game. They have lots of health, and unlike the first giant, they throw rocks instead of hitting people with a giant club. (1500g)

I have only described the units of the Order Empire. For more information about the researches, units, and information about the Chaos researches and units look at the Stick war II Game Guide. Overall, I think this game is very fun to play and in some ways better than the first game. That doesn't mean the first game isn't bad, because it's much better than second one because it was more simple. I know that there are a lot of people that LOVE the second game, and I am almost one of them. If you want to play this game, just click here. Have fun!

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